Versions of EoD Jail

1.1 (ALPHA):

-Improvements (ADDED) -Addition of Section C (ADDED) -Possible addition of Section: TORTURE (NOT ADDED) -Addition of Bomb Sites. (ADDED) -Secret locations (NOT ADDED) -Bad Guy Rules (NOT ADDED) -More ways to execute! (NOT ADDED) -Addition of Level 4 and/or Level 5 Arsenals. (LEVEL 4 ADDED) -More ventilation shafts to escape. (ADDED)

1.2 (ALPHA):

-Improvements (ADDED) -Addition of Section D (NOT ADDED) -Secret Locations (STILL NOT ADDED) -Addition of Level 5 Arsenal (STILL NOT ADDED) -New locations: Water Shafts, Work Yard (ADDED)

1.3 (ALPHA):

-Improvements (ADDED) -Addition of Section D (NOT YET) -Secret Locations (NOT YET) -Addition of Level 5 Arsenal (ADDED) -Numbers to all cells (ADDED)

1.4 (PRE-BETA):

-Improvements (ADDED) -Addition of Section D (ADDED) -Secret Locations (WELL, SOMETHING LIKE THAT WAS ADDED) -Addition of Level 6 Arsenal (ADDED) -A way to get the M134 in the APC. (ADDED, IT'S DAMN LOGICAL, TRUST ME) -More turrets in the outside. (ADDED)

1.5 (BETA)

-Improvements -Removal of the Medic Armor in the Medical Center (Don't worry, I will add it in later updates as a secret item) -Removal of RPGs in the Level 5 Arsenal -Riot Shields will be putted in Level 5 Arsenal -Removal of M249 in the Level 5 Arsenal

1.5.1 (BETA)

-Fixed the 2nd Execution Chamber door-opening trigger. -Maked the B on the floor more realistic. -The cell's decals '7B' was turned into 'B7'. -Makes the TVs not cover people. -Poker Table's X offset was set to -3 and Y offset to 2, to cover the "floor" dyn-walls.

1.5.2 (BETA)

-Added streetchairs and trashcans.

1.6 (BETA)

-Fixed that you're able to go "under" the trashcans. -Added a large metal maze, has only one trap and escape. -Added two new blood decals.

1.6.1 (BETA)

-Fixed the trashcans in the eating room. -Added prisoner levels -Added a prison name -Replaced alarm sound with a better one -Replaced some sounds

1.7 (BETA)

-Fixed the trashcan in the Section A "freetime" room. -Added new traps to the Metal Maze -Changed the escape route in the Metal Maze. -Released a demonic spirit with it's own dimenstion in the Metal Maze. (The dimension has one exit)

1.7.1 (BETA)

-Added an unnamed room with an Electric Facility and an undone room.

1.8 (BETA)

-Added the new Section E -Added a catwalk leading to Section E -Changed the escape route in the spirit's dimension

1.8.1 (BETA)

-Added the No Weapons script. Now you can find weapons ONLY in the arsenals -There is a possibility to add weapons scattering around the Prison Omega

1.9 (BETA)

-Added a strong gas in the Catwalk -Catwalk's name changed to Gas Catwalk -Added some new sounds. -Improvements

2.0 (BETA)

-Added an ending that destroys the entire Omega Prison. (Finally found out how to operate with the trigger_delay) -Added an emergency gate known as Gate B that it's opener cell can be found at Section E -Remodeled and shortened the APC and added a background for it. -Added plans with their meanings for quick communication. -The room for ending can be accessed by an elevator. But it's still about to be tweaked

2.0.1 (BETA)

-Added an apache to escape the nuclear detonation -Expanded the way to freedom for the prisoners

2.1 (BETA)

-Added some features to the helipad. -To escape the detonation, the guard must go IN the helicopter. -Set the cell numbers to 19-24 -If you look closer to the gas clouds, then it looks like something in it was exploding. -Section D has improved ventilation shafts

2.2 (BETA)

-Changed the color of EVERY single blood decal to darker red to make it realistic. -Now added a dark background that can be lighten up by pressing the above button of Gate A or at the Electricity Room. -Added a perfect switch sound -Added the new Level 0 Arsenal which contains NVGs and smoke grenades. -Improved the first dimensional trap. Now the spirit will make an appearance in there and [DATA EXPUNGED]

2.2.1 (BETA)

-Changed the color of the blood in the Section A freetime to darker red. -Added chairs to the pool table. -Added guard ranks

2.3 (BETA)

-Added Section F... in the dimension -The truth will be revealed, who is REALLY or TRULLY controlling the entire prison? -New escape route in the Spirit's Dimension

2.3.1 (BETA)

-Added two tesla coils -Added a door to the lift which can be opened in [DATA EXPUNGED] -Added manuals in this briefing -Changed the voice of the announcer

2.3.2 (BETA)

-Added another liftdoor to the lift. -Added new manual pages

2.4 (BETA)

-Added a level 7 arsenal in Section F -The mysterious announcer will now say he's words that will be the pre-last thing you will hear. -Added a new manual page: Electrical Room. -Heavy darkness.

2.5 (BETA)

-Added one more tesla coil -Added MOAR crates to Section C and D -Added a bomb spot in the nuclear chamber. -Added safey fences to the detonation button.

2.5.1 (BETA)

-Added a new escap -Added a pathway, a road and a parking area for 3 police cars

2.6  (BETA)

-The electrical room is now connected to Section E -Added the Gate B opener room in the Gas Catwalk -The remote door control system has a larger role in escaping the prison -Added the RDCS red light to the door in Section F -FINALLY ADDED DAH BAD GUY RULEZ -Added a WC/bathroom -Added some signs for better navigation, I was kinda lazy so I didn't add all of them -Fixed some grammar mistakes in the manual.

2.6.1 (BETA)

-Just a very small update, I'm now hosting a server with the same map but in a Xmas version.

2.6.2 (BETA)

-Added level numbers to all arsenals

2.7 (BETA)

-Added alarms to Section D and E -Changed the outside siren to something more realistic -Added a resupply sign to the practice room -Replaced the announcer's speech SFX in Section A with the old one -Added monitor glasses to the electrical room. -Replaced the chairs in the dinning room.

2.7.1 (BETA)

-Added an IFF plate in the nuclear room -Re-added the dual turrets to the nuclear room -Added a new addition to the Nuclear Rocket in the manual

2.7.2 (BETA)

-Added a special easter egg

2.8 (BETA)

-Added a WIP laboratory -Added warning signs -Removed the buggy detection in the Nuclear Chamber

2.9 (BETA)

- Added more signs (orienation signs included!) - Finihed the first part of the laboratory - There once was a survivor. - The door to the experimental room seems to be accidently mixed with the nuke activation button - New prisoner escape route - Added sinks to the bathroom - Added a sink in the dinning room

2.9.1 (BETA)

- Added a new room - Removed the sign in the dimension - The Voice tries to be the first in attention

2.9.2 (BETA)

- Explosive crates now do real damage! (i hope) - Edited the darkness and added it in the laboratory - The Voice explains more than you know - Added a minor destructive enveiroment (breakable/explosive crates)